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>> No.3095424 [View]
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3095424

>>3095363
Yea, that's exactly why I don't move the head in slade either. I need to stick to strictly four frames for every rotation, much like vanilla doomguy does for several reasons. The biggest being that if I do more frames for one rotation, I'm forced to do them for every other one, which is too much bullshit to deal with. That's why I put extra effort into static animations.

The light levels thing is already in sneakydoom, which is incorperated already. Stealth I think I'm going to scale the damage factor back across the board since it's not fun currently, but I might do headshots to make up the difference. My dream goal is ai akin to Goldeneye, so really I might do less with stealth and merely use the ai from it so that enemies react a little smarter than vanilla doom.

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