[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3346028 [View]
File: 110 KB, 769x675, 1404916402006.jpg [View same] [iqdb] [saucenao] [google]
3346028

>>3345117
>ever placing 64 and 3 on the same level

>> No.3326789 [View]
File: 110 KB, 769x675, 1404916402006.jpg [View same] [iqdb] [saucenao] [google]
3326789

>>3326190
>>Ammo for your weakest weapons is both held onto and found in incredible surplus
this is my biggest problem with the game as well.

I'm not meaning this for hyperbolic value, but holy fuck, that gun has to be the deadest, soulless-feeling weapon in FPS history bar none. I can't believe just how did Valve not come to their senses and realize how fucking hollow it is feedback-wise, and how forcing EVERY SINGLE ENEMY and nearly EVERY SINGLE AMMO PICKUP has it laying around -somewhere- wasn't a ass-backwards choice.

>get to road 17
>oh shit its a fucking jeep with the gauss gun strapped on top holy fucking shit that's badass
>open back space
>it's chockfull of fucking infinite SMG ammo boxes

this is fucking meme-worthy.

Navigation
View posts[+24][+48][+96]