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>> No.547330 [View]
File: 200 KB, 949x520, 1366356390447.jpg [View same] [iqdb] [saucenao] [google] [report]
547330

to the mapper that took this screenshot

this image is what made me realize why some mappers use dynamic lights and why it's probably not that bad if done correctly

>> No.490819 [View]
File: 200 KB, 949x520, lighting.jpg [View same] [iqdb] [saucenao] [google] [report]
490819

>>490754
Thanks. Took a while to set up, so I'm glad it turned out nicely. Intersecting gradient lighting can be a bitch...

>>490758
Thanks mang.

>>490759
I'm just trying to figure out why the floor/ceiling on the sectors for the explicit polyobjects wont render. I think I need to hunt around for some maps that make use of these things for an example.

>>490765
Come to think of it, I thought it was too bright at first, but looking at it now it does seem kinda dim for lava. Will be tweaked.



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