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>> No.3565396 [View]
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3565396

Well, I started DQVII on launch day, and exactly a month later I beat the 2nd Bonus Dungeon and consider myself done. Definitely in my top 10 JRPGs even if the formula began to drag after awhile and it felt like a lot of content was cut and stitched together plotwise in the late game. Don't know if there's truth to that or not but there was a feeling of the team going "oh shit this needs to end at some point" starting around when the Sea Dragon reappeared.

Post game was kind of disappointing. God was a good fight but the Spirits didn't really take things up a notch like they should have. I beat them first try easy. Kernel Colonel from one of the DLC tablets was a nice challenge until I learned he was weak to Sleep. It'd be nice to get a few more really tough bosses before they stop releasing new ones. The whole idea of Traveler's Tablets felt like wasted potential. Randomly generating dungeons by combining pre-existing areas could have added a lot more value to the game if there was a bit more randomization. The layouts were very predictable and the loot was crappy and always in the same place so what was the point of doing any of them more than once except to job grind? Overall a really fun game though.

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