[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.6326327 [View]
File: 545 KB, 1920x1080, crispy-doom_uptRmHauWF.png [View same] [iqdb] [saucenao] [google]
6326327

>>6326264
Most of MAP01 has the same texture/visual issues as I described in my previous post. Those are common issues for beginners, which you'll quickly improve on.
I'll talk about the gameplay: It was sweet, not very good but not bad at all. It's weird how in the ambush after I pickup the chainsaw, the chainsaw itself is the most impractical weapon to use in that situation.

One door had red markers around it, but I didn't use any red keys to open it, it simply opened after I walked over a specific line. That was weird.

I also checked in the editor, and the last yellow door had a action 105 (WR Door Open Wait Close (fast)) in one of its linedefs, but it wasn't tagged. Maybe you missed something there.

MAP02: Right off the bat, it's already much better than MAP01. It has comfier visuals and more challenging gameplay.
One issue at the beginning of it, is that I press a switch of which I know not the purpose of. I guessed it raised one platform I saw previously, but I'd wager a good quantity of players aren't going to realize it, wander around lost looking for any open passages, and complain. Progression should be made as clear as possible. A tip: Make a monster teleport near the area you want the player to go.

Overall, this level is filled with confusing and unclear progression -- that's a huge issue -- so I must apologize but due to my lack of patience I'm just going to quit it. I played MAP03 and MAP04, but they are apparently unfinished. You should've pointed that out.

These are actually impressively good attempts for a beginner. The layouts are good and display a lot of creativity, and so is the gameplay, although it could use some polishing. Your main issues are with progression, and visuals, which can be outright unpleasing to look at, but it's visible that from MAP01 to MAP02 even that improved.

Navigation
View posts[+24][+48][+96]