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/vr/ - Retro Games

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>> No.5463505 [View]
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5463505

If you're going to complain about how the Cacowards are a circlejerk, you'd do well to realize the 2018 Cacos were chock full of the most newcomers who weren't awarded before yet.
This ironically makes it the perfect counter-argument for your no-evidence-provided ranting about it being an echo-chamber when very few people in it had been award recipients beforehand.
But hey, that would ruin your conspiracy, and we can't have that.

>> No.3802204 [View]
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3802204

>>3802175
>not having carmack as a waifu

>> No.3672456 [View]
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3672456

>>3672441
>kicking
>kicking drains stamina
>chaingun fires faster
>added zombie assault rifle
>chaingun zombies can replace normal zombiemen
>added "tactical" player class that adds reloading, moves slower but can sprint for stamina, has recoil for chaingun and rocket launcher drops over distances
>added DM maps with quake 3 music

saved you a watch

tl;dr it's shit

>> No.3078773 [View]
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3078773

>>3078723
>Lake Cocytus

>> No.2647281 [View]
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2647281

>>2647217
AND ANON GOES FOR THE LOW BLOW

>> No.2377630 [View]
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2377630

>>2377601

One, it was Carmack releasing the source for Doom.
Two, it changed gaming the way we know it. It would not be an understatement to say that Carmack is among the top geniuses in programming in the entire world, but more importantly whenever he moves on to a new project he releases the source code of whatever engine he previously worked on for everyone to pick apart as they want.

There are modern game engines today that use code he made 10, 15 years ago. Even now, porting Doom to some new hardware is a fantastic way for a programmer to learn more about how the hardware works and functions.
If it weren't for him, PC gaming would be radically different. At the risk of sounding reactionary, it would probably be far less advanced.
And what's the most amazing about this is that Carmack doesn't even care about the influence he's had and gets so little credit for. For him, it's just another day in his life. And for everyone else, whenever id Software gets credited as the biggest influence in gaming, clueless kids just roll their eyes, completely oblivious of the impact they've had.
To risk resurrecting an old, stale, dumbass meme, Carmack is the hero we needed, but not the hero we deserved.

Three, it was the catalyst for giving Doom the longevity it has today. People could take the engine and expand on it, change it, tweak it, make whatever adjustments they want. If they wanted more from the base game, they could expand on it. And if someone else wanted more, they could take someone else's expansion and expand on it more and more.
This hot-potato-expansion approach had a twofold effect--one, it brought so many budding developers into the community and gave them a single united focus to work on, and two, it continued keeping Doom in the public eye for many many years.

Basically Carmack fucking rules.

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