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/vr/ - Retro Games

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>> No.4542049 [View]
File: 71 KB, 250x250, confused cyborg.png [View same] [iqdb] [saucenao] [google]
4542049

>>4542026
>one side empties way in advance of the other, so that the other side could keep firing while the other reloads.
How are you going to reload with one hand while the other is busy firing a gun?
>Loading a shell would take exactly the same amount of time as pumping.
You have to also pump to load in the new shell, though?
>Ripper would have three magazines and Duke would simply replace one of them in sequential order as they get empty, even in the middle of firing.
Okay so basically Duke doesn't give a shit about the laws of physics.

>> No.3825172 [View]
File: 71 KB, 250x250, confused cyborg.png [View same] [iqdb] [saucenao] [google]
3825172

>>3825081
>fixing this bug will piss someone off no matter what
At least make a new bounce type if you're that worried about it? This bug keeps rearing its ugly head for me and I'm sick of it.

>> No.3461508 [View]
File: 71 KB, 250x250, confused cyborg.png [View same] [iqdb] [saucenao] [google]
3461508

What would you estimate as the average map count of wads with more than one map?

>> No.3346042 [View]
File: 71 KB, 250x250, confused cyborg.png [View same] [iqdb] [saucenao] [google]
3346042

Is setting a player class's speed to 0 and having their movement handled by ACS a feasible idea?

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