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/vr/ - Retro Games

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>> No.8756781 [View]
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8756781

>?
>!

>> No.8544154 [View]
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8544154

>>8543317
>REKKR? More like PEKKR, 'cause it sucks dick! Did Zero Master even speedrun it? I don't think so, dude. Drink my knob.

>> No.8211317 [View]
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8211317

>>8211297
>Turkeyknob? More like drink my knob!

>> No.7473476 [View]
File: 92 KB, 1541x866, 20-years-ago-john-romeros-daikatana-nearly-destroyed-dooms-l_r561.jpg [View same] [iqdb] [saucenao] [google]
7473476

>>7472415
Sandy's maps have become much more influential in mapping in the last decade or so than they ever were at the time. It's one of those hindsight things, I think it took a while for the genius to shine through.

In 90s level-design, there were two major figures that formed two competing and long-lasting ideologies in regards to level-design. Those were John Romero of Id and Allen Blum of Apogee/3D Realms.

Romero's ideology is basically built around "do what I'd do in your place"/"imitate me" rule. Blum's ideology is basically built around "put yourself in my shoes"/"empathize with me" rule. Romero's levels are perfectionistic and centered around ever changing standards of quality, they are competitive player's levels of choice. While Blum's levels are self-explanatory and transparent (not to be taken literally), they are aspiring amateur level designer's levels of choice.

That is not to say, that the ideologies of 90s level-design are exhausted by those two level-designers. However, Petersen failed to form a trend and remained basically "that one weird guy", Bradley's main work was outside of the FPS genre with Cybermage failing to gain any significant recognition, McGee and Levelord were one-trick ponies, HeXen, while unusual and memorable, remained a B-grade precursor to Hecatomb which has never happened, Unreal was far too spread out between its level-designers to make any of them stick out, and for Half-Life, while HL was definitely highly influential, it's not even all that apparent, just who the hell the actual layout and encounter designers even were.

Romero and Blum are pretty much the only two persons (at least, on the industry side, as opposed to community side) on whom the major level-designing trends could be pinned down more or less exactly.

>> No.7388974 [View]
File: 92 KB, 1541x866, 20-years-ago-john-romeros-daikatana-nearly-destroyed-dooms-l_r561.jpg [View same] [iqdb] [saucenao] [google]
7388974

>>7388690
Speaking of Revae and REKKR, you guys remember that "totally innocuous" moment when he shit on REKKR and acted like he couldn't remember the name? That wasn't the only time. He has since shit on REKKR in a written interview on Shacknews this last summer, May 2020:
>“When REKKR came out, I was reading reviews on Doom World, and they were like, ‘Wow, so, here's something new.’ And I was like, ‘Goddammit! I came up with that idea, but they came out with it first!’” he recalled, laughing. (An overview of REKKR posted on Doom World in September 2016 indicates the mod’s designers came up with the idea well before the game’s full release in July 2018.)

https://www.shacknews.com/article/110199/icon-of-sin-doom-and-the-making-of-john-romeros-sigil?page=5

At least he didn't pretend he didn't know the name this time despite having an editic near-photographic memory and it making him rage it "stole" his idea.

How are you going to call out Tim Willits for lying about inventing DM only maps and then claim you came up with an idea someone else used way before you and be salty as fuck about it?

>> No.7233413 [DELETED]  [View]
File: 92 KB, 1541x866, 20-years-ago-john-romeros-daikatana-nearly-destroyed-dooms-l_r561.jpg [View same] [iqdb] [saucenao] [google]
7233413

>>7233406
>No, it's even better! Also REKKR is shit and Daikatana is a good game if you learn how the sidekick AI works bro! It was a victim of hype!

>> No.7218239 [DELETED]  [View]
File: 92 KB, 1541x866, 20-years-ago-john-romeros-daikatana-nearly-destroyed-dooms-l_r561.jpg [View same] [iqdb] [saucenao] [google]
7218239

>>7218176
>REKKR? More like NIGGR, does it even come with a Certificate of Authenticity from the Romero Museum, and free entry to the Romero Museum on its launch? No, it doesn't be because vikings are fucking gay dude, KNEEL and drink MY KNOB.

>> No.7198527 [DELETED]  [View]
File: 92 KB, 1541x866, 20-years-ago-john-romeros-daikatana-nearly-destroyed-dooms-l_r561.jpg [View same] [iqdb] [saucenao] [google]
7198527

>REKKR? More like COCKSUKKR, does it even have an extremely limited number of Beast Boxes available at €300 + shipping with profits used to support the continued development of the Romero Archives & Museum, currently set to open in 2020 in Galway, Ireland? I don't fucking think so pussy, drink my knob dude!

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