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>> No.2018220 [View]
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2018220

>>2018215
Before you really get into it, what I was wanting was actors (the explosions that spawn) and another actor that is the "detonator".

When that actor "dies" a script activates, which instantly lowers the floors marked and kills the explosion actors near it (with short delays), then when they die...booms happen.
Plus a mini quake.

So it's pretty much just like how walls blow up in Duke.

It was a hybrid of what appears here

>http://forum.zdoom.org/viewtopic.php?f=15&t=35826

>> No.1973212 [View]
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1973212

>>1973207
>opera

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