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/vr/ - Retro Games

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>> No.9953557 [View]
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9953557

>>9953539
I want to agree with you, but imo the "get good" philosophy is, for the most part if /vr/ is any indication, a modern invention of people for whom enjoyment of classic games hinge sizably on other people getting "filtered" by the challenge. regardless of whether the challenge was actually designed or a general product of mis-design. A difficulty spike, when players feel compelled to remark on it specially, is more often than not on the latter category with the developers having misjudged the delicate ratio of difficulty and stimulation that makes for a "fun" challenge.

But anyway that barely applies to SMB3 though? The overarching World by World challenge feels smooth enough for me, I really can't think of dramatic difficulty spikes in the game that feel out of place. Could you provide some examples?

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