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/vr/ - Retro Games

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>> No.6674323 [View]
File: 2.95 MB, 2246x3030, kawase.jpg [View same] [iqdb] [saucenao] [google]
6674323

>>6673076
Basically yeah. It's got a bunch of features, like DRC, runahead and multipass shaders that are uncommon or poorly implemented in standalones. If you know what you want, RetroArch is often the best choice, and you always want good DRC when you're emulating on a PC. There's also a bunch of good emulators that require RetroArch, like Parallel N64, Mupen64Plus Next, Flycast and Genesis Plus GX, and emulators that have really shitty standalones, like bsnes and mGBA. The problem that RetroArch solves is that emudeving is a really specific skill that doesn't translate to modern systems programming or graphics programming, so a lot of good emulators have bad graphics or input code. It's much better to have one good implementation of all the shit you need in an emulator that isn't specific to a certain console, so it doesn't have to be reimplemented poorly in every standalone, and that's what RetroArch is.

RetroArch filters a bunch of people because it has a slightly unusual interface, and some of them get really sour grapes over it, but you can tell those people because they never have any technical criticisms. It's always about the UI, or about how one of the devs said a rude thing, or about how not using standalones "feels wrong" or something like that. Honestly, if you can't use a program with an unusual UI, what the fuck are you doing on /vr/? Retro computing comes before the era of UX design. Every second program in the 90s had an unusual UI by today's standards. If RetroArch filters you, you're probably a zoomer. Seriously learn how to use a fucking computer.

>> No.6289980 [View]
File: 2.95 MB, 2246x3030, kawase.jpg [View same] [iqdb] [saucenao] [google]
6289980

>>6289956
Just keep looking at Kawase, isn't she nice?

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