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/vr/ - Retro Games

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>> No.4418214 [View]
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4418214

yeah it's good.

it'll give you an existential crisis. hard to understand. good plot. 2nd disc--they ran out of money, so they had to just info dump you...cut content. there's plenty of gameplay to make it worthwhile though. i think square was being more than fair with budget and time.

unfortunately, the following games in the xenosaga series--utter trash. don't bother.

fei always has derp face.

>> No.3829697 [View]
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3829697

Part 1
>>3820941
>Hey, Square made an RPG that got overlooked because of FF7.
Things it had going for it:
>Mechs.
>Kung fu.
>Yasunori Mitsuda
>Anime cutscenes.
>Id.
>Story that challenges normie ways of thinking, which, while cool, does tip its fedora too hard. Then again, it was 1997.

Things going against it:
>JRPG.
>No budget.
>Rushed/unpolished.
>Why do they zoom in to transition scenes? The shit doesn't look pixelated enough?
>Too much fucking dialog in an ugly font that you can't easily skip. You can fuck right off.

Gameplay critique:
>Does the game suggest storing AP as a strategy?
>The game doesn't reveal how you learn new skills.
>It seems like a few abilities were useless.
>Dungeons are mazes without maps; can be frustrating, but you do have a compass, so whatever.
>You're supposed to talk to everyone to advance the plot. I wish JRPGs would SAY who you're supposed to talk to and WHERE they're at. What makes sense to a designer doesn't make sense to a player. What skill are you exercising when you look for the guy who advances the plot? Patience? Trial and error? Is this in line with the core gameplay? The first town pisses me off.

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