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>> No.1805689 [View]
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1805689

So /vr/, what are the best maps for gameplay? Either just great or solid, or interesting?

Can be a single map, a larger collection, a megawad, or even one to several individual maps within a megawad, or just a particular part of a level or whatever. Any format, any design style, from a 1995 mistextured nightmare to a 2013 zdoom project with 9gb of custom textures, so long as it plays well. Anything.

I'm trying to play a bunch to get better at mapping; I think I have looks down, and feel like I have tweaking monster behavior in interesting ways down, but I have a strong desire to get more versed in gameplay, or more specifically how level layout affects gameplay. Even the couple of things I've done where people have said the gameplay was good I feel like I lucked into good ideas rather than crafted from the beginning like I'm sure a lot of veteran mappers that have been mapping for years do.

Also feel free to just give advice that is separate from any map, just posts or even links to good mapping guides.

Right now I'm playing through episode 4 again, since I like how it's really hard without throwing a billion monsters at you.

>> No.1581405 [View]
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1581405

>>1581401
no idea

>> No.1363545 [View]
File: 483 KB, 956x638, doomworld_forums.png [View same] [iqdb] [saucenao] [google]
1363545

>>1363470
>>1363448
>>1363358

:: [BE] New York :: /vr/ Plutonia FINAL DESTINATION SURVIVAL: 1-Life, No Item Respawn, 2x Ammo, No Mouselook, No Crouching, No Jumping

Make sure you set your player options to have "Autoaim: Always" or you're gonna have a bad time.

>> No.1202182 [View]
File: 483 KB, 956x638, doomworld_forums.png [View same] [iqdb] [saucenao] [google]
1202182

:: [BE] New York :: /vr/ TNT: Fractal Survival

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