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/vr/ - Retro Games

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>> No.2590947 [View]
File: 4 KB, 128x40, Trevr.png [View same] [iqdb] [saucenao] [google]
2590947

>>2590874
Can I just use the same format as this png and avoid the animation coding since that work's done already?

>> No.2454480 [View]
File: 4 KB, 128x40, vrgrid.png [View same] [iqdb] [saucenao] [google]
2454480

>>2454235
WOW that took way more time than I thought it would
Anyway, here's all you'll need: the tiles in png and asm format as well as a text file with each tile's offset for each action and frame, ordered like this: Tile(column, row) Offset(X, Y)

http://www.mediafire.com/download/5w3f3w9gs7syo6o/vrgrid.rar

Man, I really hope they had some kind of program to do that automatically back in the day

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