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>> No.10498796 [View]
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10498796

>>10497065
i concur. bump

>> No.10236715 [View]
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10236715

>>10225829

>> No.10123150 [View]
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>>10123135
Forgot pic

>> No.9890637 [View]
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>>9890457
>everyone posting weaboo shit
>not gay

>> No.9572340 [View]
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9572340

>>9571425
I've just finished watching Dario's playthrough of TNT. He gives out many interesting theories and reasons to why TNT sucked so bad.
To paraphrase: When it became an official product, the team started having lengthy discussions about how safe the wad could be, especially in terms of difficulty. They also didn't want to be left out of the project, as that would mean not getting a paycheck.
Id thought some levels of TNT sucked, even for the standards of the time, and wanted to borrow Plutonia levels to make-up for the rushed mess of levels that are present in TNT today. Dario however refused to lend them Plutonia levels, especially when he had designed levels specially for TNT that the team decided to scrap because, in his words, "they were canned for being too long and hard".
His theory for why Plutonia got consistently more challenging every level, while TNT was repetitive and still played like a MAP05 by MAP25, is because the majority of the developing team didn't know what came before or after their levels. Dario and Milo had constant communication by comparison.

Long story short, TeamTNT made extra sure that TNT would be safe and inclusive, and in my theory, perhaps to differentiate itself from Plutonia's unrelenting difficulty which may have been frowned upon. As long as TNT was considered easy enough for casuals, the quality didn't matter because they would still get a paycheck in the end.
That's why 95% of the combat in the wad is hitscanners and imps, ala Doom 1. TNT is not good, not objectively.

>> No.8553129 [DELETED]  [View]
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8553129

Doomworld has a discussion on whether the term blind playthrough is ableist.
https://www.doomworld.com/forum/topic/126994-doom-terms-to-get-rid-of-in-2022/

>> No.8512696 [View]
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8512696

>>8512626
tag it, man >>8511307

>> No.7093507 [View]
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7093507

>>7093490
Okay keep coping with being wrong. 6 face buttons on a controller is a good thing.

>> No.6371927 [View]
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>>6371920
>doom on consoles

>> No.5661842 [View]
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5661842

>>5661827
Im really hoping they change the rune so like you keep the speed if you are over 75 armor or something. like the infinite ammo rune, I like that one. What should be default is the air control one

>> No.5480520 [View]
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5480520

>>5480438
It's cool to see new tricks being made more than 25 years after release. Would be neat to see a new speedmapping contest utilizing this.

>> No.5270208 [View]
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5270208

DOOM THREAD / RETRO FPS THREAD - Last thread >>5264502

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

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