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/vr/ - Retro Games

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>> No.9809339 [View]
File: 2.82 MB, 960x720, RE1 Saturn Jill Spiderweb.webm [View same] [iqdb] [saucenao] [google]
9809339

>>9809287
>There are no performance issues on the Saturn.

The Saturn version is my favourite but there is lag in this one case

>> No.9426943 [View]
File: 2.82 MB, 960x720, RE1 Saturn Jill Spiderweb.webm [View same] [iqdb] [saucenao] [google]
9426943

>>9414049
>Black Tiger
>Plant 42 (optional as Jill)

Black Tiger is optional too, so is the first Yawn Encounter.

However, anyone complaining about "false" ammo scarcity is an idiot unable to see the big picture. It's not about how much ammo you get, it's about how and when you get it: unlike traditional action games there are no item drops when defeating enemies, weapons/ammo are acquired by carefully searching all over place, sometimes unlocking optional room which sole purpose are to give supplies, sometimes solving puzzles to get those weapons/supplies. That's the how, as for the when, there are two keys examples: at the very start of the game it is extremely easy to find yourself out of supplies; then in the mid game you get a tons of ammo suddenly but that's the exact point when a tons of new super powerful enemies show up.
These two elements put the player into a psychological predisposition making him believe he needs to be careful with supplies, whether that's true or not (though it can be true depending on how much the player gets good or not).

Thinking numbers by themselves with no context, and some of the information missing, are "facts" is stupid and is a typical way to manipulate opinion in politics and media.

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