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/vr/ - Retro Games

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>> No.4593624 [View]
File: 620 KB, 848x480, Sonic-Mania-Green-Hill-Zone-Re-Imaginated.png [View same] [iqdb] [saucenao] [google]
4593624

>>4593594
>You are talking about a game that has a campaign assembled of recycled multiplayer assets. almost none of the fanbase even cares about this mode, so the devs, I can assure you, don't give a fuck about it either other than adding some stupid press f to pay respects type features.
I'm not convinced this is actually the order of Call of Duty's development, but I might be wrong. In any case, the multiplayer maps still have to be made, and the single player levels always feature significant content in these levels not see in the multiplayer levels which were supposedly the basis of the single player levels, and that's content that has to be designed original as well.
>so the devs, I can assure you, don't give a fuck about it either other than adding some stupid press f to pay respects type features.
To me, this is like saying the makers of big, stupid, blockbusters don't have any passion for them, forgetting that these movies are very expensive even without the marketing budget and overpaid actors, meaning that a lot of manpower went into it from hundreds of people working full-time jobs. There are campaigns that clearly have less effort put into them, like the Battlefield campaigns, and some campaigns even have less effort than that.

Final thoughts: by saying twenty-one, you really underestimated how young I could be to be exposed to the games you're talking about. My first real console was a GameBoy Color, in which I probably played many games with this design philosophy you despise, and my next one was a Nintendo 64. I've never played a 2D Sonic game in my life, and I wouldn't be surprised if most people past twenty-one haven't either.

Also, looking at this image, I'm not particularly impressed, and see a lot of recyling in the level's assets.

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