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/vr/ - Retro Games

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>> No.4394175 [View]
File: 183 KB, 450x450, quake_s_shambling_horror_by_desolc-d86vihj.png [View same] [iqdb] [saucenao] [google]
4394175

>>4394163
thank

>> No.4006405 [View]
File: 183 KB, 450x450, quake_s_shambling_horror_by_desolc-d86vihj.png [View same] [iqdb] [saucenao] [google]
4006405

>>4006378
I agree 100%, it's a fantastic design that I'd love to see more. Is there even a name for it? It isn't dieselpunk, that's more WWII-era; it isn't cyberpunk, not nearly as advanced enough for that; and the tech present is often less advanced than what already exists when the game/movie/whatever is made, other than the sci-fi bits. It's like 20 minutes into the future, but the bus left half an hour ago.

Q2's "totally not Borg" stuff feels boring in comparison, and while I do quite like Q3A's mix of gothic-industrial and cast of cyborg-limbed and peeling-skin crazies (and waifus!), something about Q1 just clicks with me.

>>4006393
>people who thinks trash metal works for Quake or Doom.
Isn't half of Doom's soundtrack just MIDIfied versions of popular at the time thrash songs? I mean, depending on who you ask At Doom's Gate is a straight rip of either Metallica or Judas Priest.

>> No.3868645 [View]
File: 183 KB, 450x450, quake_s_shambling_horror_by_desolc-d86vihj.png [View same] [iqdb] [saucenao] [google]
3868645

>>3868607
No.

Quake is unfinished, Quake is cobbled together, and Quake is simplistic, but I'll be damned if it's hollow. It's one of those games that winds up being way more than the sum of its parts just by how unique the mish-mash ends up. Duke is a literal meme-game; Quake doesn't need pop-culture references or BALLS OF STEEL to be enjoyable, just a nailgun and some things that should not be who want you dead.

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