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/vr/ - Retro Games

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>> No.2022850 [View]
File: 84 KB, 600x371, YOU'RE RIPPING AND TEARING ME APART.jpg [View same] [iqdb] [saucenao] [google]
2022850

My idea would be to basically make Doom play like a 3d platformer
More precisely, instead of going from point A to point B then onto the next level, you get a hub world that leads to bigass level with multiple objectives and objects to collect.

I've been thinking of using 3dge since it has a bunch of cool features, like video support, md3 models, splitscreen for bro-op, post-processing rendering stuff, and its own scripting language which is pretty powerful according to what I've heard. Also, it has a Dreamcast port, which is insanely cool to me
But on the other hand, zDoom's DECORATE is way easier and more documented, so I'm still on the edge about what I should be using

>> No.1994943 [View]
File: 84 KB, 600x371, YOU'RE RIPPING AND TEARING ME APART.jpg [View same] [iqdb] [saucenao] [google]
1994943

How come there's so many Doom mods nowadays but you don't see any Quake ones anymore?
I mean, Quake modding used to be huge!

>> No.1926679 [View]
File: 89 KB, 600x371, I am tearing you apart lisa.jpg [View same] [iqdb] [saucenao] [google]
1926679

>>1926645

"Arcade wise" can't be emphasized enough, their arcade games were fucking god tier. But dem awful console ports, man...

>MFW SNES Final Fight removed co-op and only displays 2-3 enemies on screen at a time

>MFW SNES Alien Vs Predator wasn't only a completely different game but also the most tedious beat 'em up I've ever played

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