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/vr/ - Retro Games

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>> No.5389960 [View]
File: 79 KB, 600x422, 12792902062.jpg [View same] [iqdb] [saucenao] [google]
5389960

I'd like to make this thread about the development of old videogames. You can post retro interviews, technical articles, etc. It shouldn't spin around romhacks, or mods, or eggs, but everything around the original development of videogames.

Let's get started with Carmack writting on designing the networking side of QuakeWorld with low latency in mind

>I am now allowing the client to guess at the results of the users movement
until the authoritative response from the server comes through. This is a
biiiig architectural change. The client now needs to know about solidity
of objects, friction, gravity, etc. I am sad to see the elegent
client-as-terminal setup go away, but I am practical above idealistic.

http://fabiensanglard.net/quakeSource/johnc-log.aug.htm

>> No.2886859 [View]
File: 79 KB, 600x422, 12792902062.jpg [View same] [iqdb] [saucenao] [google]
2886859

Miyamoto at work in the 80s.

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