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/vr/ - Retro Games

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>> No.3443369 [View]
File: 436 KB, 1280x1707, 1467840702162.jpg [View same] [iqdb] [saucenao] [google]
3443369

>>3443267
>>3443340
aesthetics are equal parts cool and meh

i always despised horror shooters in general because I find them to be more enraging than anything. mostly because they hinge on the player's experience by giving him a weak arsenal to fend himself from monsters that oftentimes are bigger and way stronger than you, which is sure to get tedious, same goes for action games that pretend to throw a horror aspect in the mix for the sake of atmoshpere (i.e doom 64) but keep the run n gun nature intact, rendering the horror aspect moot (doom 64, doom 3)

I'm actually okay with classic doom and doom 4 in that aspect. quake does both excellently. doom has a certain horror film tinge to it that blends in with the action and complements it very well (E1M3, E1M5, MAP22 but that's only afair), doom 4 was a stepback from that clearly, but what it lacks in the true horror department it makes for some pretty badass feel that kinda complements the hell settings found within the game. the kadingir temple, the necropolis, some snapmaps i've seen even). that said it would've definitely benefited from a tad more atmosphere, the base player speed they went for would fit in really well i find. hell the first quake was fast paced as FUCK and it still retained that spooky and gritty sense to it, and they had the player move way slower, moreso than in doom 4 even.

>> No.3341549 [View]
File: 436 KB, 1280x1707, Arch-Vile less known hobby.jpg [View same] [iqdb] [saucenao] [google]
3341549

What are some great mod combinations?

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