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/vr/ - Retro Games

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>> No.8726132 [View]
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8726132

>>8725892
where has the time gone...

>> No.8169665 [View]
File: 10 KB, 369x300, 1631951797139.png [View same] [iqdb] [saucenao] [google]
8169665

>>8169241
Okay, shill me on this. It looks cool.

>> No.8149480 [View]
File: 10 KB, 369x300, HUUHposting.png [View same] [iqdb] [saucenao] [google]
8149480

>>8149478
What the fuck.

>> No.8055002 [View]
File: 10 KB, 369x300, quakeguy at computer.png [View same] [iqdb] [saucenao] [google]
8055002

>>8051159
>addon manager
I know you said to put it aside but I couldn't help to look a little bit into it, not sure if it was mentioned already tried searching the thread. You can change the URL it uses by changing the "ui_addonsBaseURL" cvar and ironically while the Addon browser in-game requires an account linked you can browse to the URL in a web browser and even download without any account! Which it just loads some JSON file with the needed data.

>> No.7814186 [View]
File: 10 KB, 369x300, rangerpc.png [View same] [iqdb] [saucenao] [google]
7814186

You know, after seeing Violent Rumble updates and an anon showing off his Devil Dagger mod almost a month ago while making it sound not that bad, I'm thinking if that's another thing I should try?
Like, what is the simplest thread related game for this kind of stuff: from Doom and Quake to even Chasm and Ion Fury.
I wouldn't say I'm really inclined to that sort of thing: my knowledge from computer science classes is next to non-existent. Not that basic shit with Pascal would've helped here, but still. Tried to understand HTML and quickly gave up as I'm too dumb and miserable for it.

>> No.7789842 [View]
File: 10 KB, 369x300, 1594905138117.png [View same] [iqdb] [saucenao] [google]
7789842

who invented the 50 hp max on nightmare meme?

>> No.7154582 [View]
File: 10 KB, 369x300, HUUHposting.png [View same] [iqdb] [saucenao] [google]
7154582

>>7154580
Smug is the word you're looking for. What an asshole, look at him, fuck that guy and his dumb hair tentacles.

>> No.7072350 [View]
File: 10 KB, 369x300, 1511814217102.png [View same] [iqdb] [saucenao] [google]
7072350

How do you make good music for doom maps ?
I made this loop earlier but I don't know if it's usable.
https://anonymousfiles.io/Vo6GhOo4/
How lengthy should a music track be ? Depends on the map I guess.
Also is MIDI is still the way to got or should I export mp3 for gzdoom ? both ?

>> No.6404790 [View]
File: 10 KB, 369x300, 1562939397971.png [View same] [iqdb] [saucenao] [google]
6404790

Not an urban legend but back in the day an older kid in arcade told me, that Metal Slug was on Commodore 64. I wasted two fucking days searching it with my parents. Fucking asshole

>> No.6385959 [View]
File: 10 KB, 369x300, gears of war at his computer.png [View same] [iqdb] [saucenao] [google]
6385959

>>6385129
The Realm of Z-Magic

>> No.6319993 [View]
File: 10 KB, 369x300, gears of war at his computer.png [View same] [iqdb] [saucenao] [google]
6319993

>>6319789
>>6319841
>>6319850
Quake anons, how do you configure your keybinds? I want to try something that allows me to take best advantage of the instant weapon switching.

>> No.5907259 [View]
File: 10 KB, 369x300, 1500597948259.png [View same] [iqdb] [saucenao] [google]
5907259

>>5907092
you try pioneering real time texture mapped animated 3D models without much support and see how well you do

>> No.5892797 [View]
File: 10 KB, 369x300, huuh.png [View same] [iqdb] [saucenao] [google]
5892797

>>5892743
>so at what point do I leave the slider to turn off the horizontal autoaim without messing the vertical

The fuck am I reading? There's only one option for autoaim in gzdoom under Player Setup. Just turn it off completely to the left.

>> No.5579406 [View]
File: 10 KB, 369x300, gears of war at his computer.png [View same] [iqdb] [saucenao] [google]
5579406

DOOM THREAD / RETRO FPS THREAD - Last thread >>5571531

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
https://pastebin.com/idahQRj2

>> No.5440495 [View]
File: 10 KB, 369x300, fb2.png [View same] [iqdb] [saucenao] [google]
5440495

What's the secret to Quake bunny-hopping so I can HUUH all over maps? Every video I watch, it looks like players are using a very-low mouse setting (what seems like low sensitivity but high acceleration), and that looks like it requires a large mousepad and for you to throw your mouse around, which I don't have the space for either. Everyone in videos I've watched shows you the keys to press, but not the other settings for your mouse. I've used the default settings all my life and couldn't get the precise turns that I've been watching.

>> No.5393564 [View]
File: 10 KB, 369x300, 1459696459090.png [View same] [iqdb] [saucenao] [google]
5393564

>>5393556
Imagine if you posted it here and we all gathered around and extensively appreciated and examined tight, UAC-trained girl abs, ha ha. Wouldn't that be funny?

>> No.5148856 [View]
File: 10 KB, 369x300, quakeguy at computer.png [View same] [iqdb] [saucenao] [google]
5148856

Still better than Unreal.

>> No.5073214 [View]
File: 10 KB, 369x300, 56657574.png [View same] [iqdb] [saucenao] [google]
5073214

what is everyones opinion of freedoom2? i thought the first freedoom was mediocre, that levels basically occupied slots just for compatibility. but today i loaded up freedoom2 to test smoothdoom with it and have been pleasantly surprised thusfar. the level design is fun and coherent, the enemy encounters are thoughtful, even the music sounds better (and rather catchy at that). i was having so much fun i didnt even care that smoothdoom was obviously breaking compatibility with sprites. it is pretty easy, though im on hurt me plenty, it feels about right with doom 2, i am rather impressed

>> No.5018350 [View]
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5018350

>>5018346
i don't understand
what are you accusing of
and who

>>5018349
i don't have that particular one, but i know which one you mean

>> No.4959382 [View]
File: 10 KB, 369x300, gears of war at his computer.png [View same] [iqdb] [saucenao] [google]
4959382

>>4959367
The custom endscreens in Guncaster come across as a bit cheesy. But it's a cool idea and nice attention to detail though, surprised more 'character' mods don't do that.

>> No.4923063 [View]
File: 10 KB, 369x300, 1531535476760.png [View same] [iqdb] [saucenao] [google]
4923063

How the fuck do I get the yamagi source port working with the steam version of Q2? The instructions don't pan out.

>> No.4894196 [View]
File: 10 KB, 369x300, 1530984399939.png [View same] [iqdb] [saucenao] [google]
4894196

>>4894170
>>4894191
what do you fags have against doomgy's bunny

>> No.4887449 [View]
File: 10 KB, 369x300, ranger_shitposter.png [View same] [iqdb] [saucenao] [google]
4887449

>>4887443
Quake launched in 1996.
Matrix hits the cinema in 1999.
A lot of enemies in Quake should be killed by meticulously dodge projectiles while counterattacking.
Matrix did the same thing but in a punkass way.
Quake > Matrix

>> No.4848470 [View]
File: 10 KB, 369x300, gears of war at his computer.png [View same] [iqdb] [saucenao] [google]
4848470

UDMF SUCKS

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