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/vr/ - Retro Games

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>> No.3914956 [View]
File: 24 KB, 638x481, sotnweapons.png [View same] [iqdb] [saucenao] [google]
3914956

>>3914938
Just play in luck mode and use the luck+ ring. You may also use luck potions.

>> No.2408139 [View]
File: 24 KB, 638x481, sotnweapons.png [View same] [iqdb] [saucenao] [google]
2408139

To get back on topic, which weapons do you guy use in the reverse castle of SotN and which is your favourite?

I've found so much OP as fuck and fun to use weapons in Thief mode I don't even know what to use. I have :
-2 heaven swords
- a rune sword which is like a slightly mor epowerful heaven sword, minus no special attack
- the Sword Familiar weapon which gives me the most base str stat
-2 mourneblades which can heal while attacking which is nice
-the jewel sword which, with 2 diamonds, give me an even great str base stat than the Sword Familiar; it's a slow weapon but you get jewel drops...
- the iron fist, which is surpringsly effective
-the Yasutsuna which is like a worse Crissaegrim

i'm personally not found of Crissaegrim, not fun to use, and i'm getting a little tired of my heaven swords. I think i'll go for the iron fist for a while.


>>2408119
You think it wouldn't sell? Maybe you're right, maybe I'm too self-centered around retro games to realize it's still niche. Don't 2D indie platformers sell well?

Now there, with the budget they're going to end up with and that the "too costly" excuse doesn't hold anymore (remember, the KS was only supposed to be a small part of the budget...) don't you think they could have gone with something more on par with Oni and the Blind Forest?! Imagine a CV game like this...

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