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/vr/ - Retro Games

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>> No.10562930 [View]
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10562930

I changed my mind about perforator in Eviternity 2. Sure it's OP but it fits perfectly with the ever-increasing presence of buffed versions of enemies like astral cacos/spiders/fatguys or even just the rocket knights in tight quarters. Without it you'd spend a lot of time peeking around corners because they're dangerous enough you wouldn't want to be close enough to SSG them most of the time, and rockets tend to have an anemic speed.
I'd probably make it a basic weapon rather than one hidden in secret levels and give it its own ammo. Using pistol ammo works, but it feels odd and you have practically infinite amount of it (since the long reload means you're not really using it very often; it's terrible at clearing out crowded rooms)

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