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>> No.6440787 [View]
File: 338 KB, 960x1076, scythe26.jpg [View same] [iqdb] [saucenao] [google]
6440787

Forcing you to fight cyberdemons with a partial invisibility sphere on Scythe map 27 is such a funny gimmick, I'm not even mad.

Also I found a way to cheese this section of map 26 for when you are going for UV-Max. This ledge (top picture) is just high enough to block all cyberdemon rockets, but low enough so you can shoot your own rockets over; I think that was intentional. However, you can't even carry enough rockets to kill three cyberdemons, so you can fire into this wall and peek out just in time for the tracers to kill the demons (bottom picture). If you download the UV-Max demos from DSDArchive, you can see players dodging three cyberdemons' worth of rockets at a time, and it looks fucking incredible, but I'm not that good.

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