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>> No.6397406 [View]
File: 26 KB, 320x240, OoT-Death_Mountain.jpg [View same] [iqdb] [saucenao] [google]
6397406

>>6397380
>>6397401
Zelda 64 had various phases of development, named after the HUD.
The final hud was first seen when the project shifted from Disk to Catridge, when the team had to scrap almost everything and rework the entire game (plus adding Child Link because of Miyamoto's whims), leading to the final game and, by proxy, the final story, since the game's plots got reworked and reworked several times.

Further reading:
>https://tcrf.net/Prerelease:The_Legend_of_Zelda:_Ocarina_of_Time

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