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/vr/ - Retro Games

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>> No.6985848 [View]
File: 6 KB, 242x239, god fucking damn why are old video game visuals so hard to understand jesus fuck.png [View same] [iqdb] [saucenao] [google]
6985848

>>6985818
No, I see what he means. Some of the colored blocks are slightly larger than the others.

>>6985784
So if I understand it correctly, without integer scaling, the entire image being display is stretched to meet the resolution, whereas with it on, the game instead tries to match the resolution by increasing the amount of pixels per "block"? If that's the case...why doesn't everything use integer scaling instead of stretching?

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