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/vr/ - Retro Games

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>> No.7827084 [View]
File: 76 KB, 320x240, 1603778848301.png [View same] [iqdb] [saucenao] [google]
7827084

>>7827081

>> No.5810547 [View]
File: 76 KB, 320x240, 1429329165186.png [View same] [iqdb] [saucenao] [google]
5810547

>>5810531
Wonder if a map enhancement script would work like in Brutal Doom

https://www.youtube.com/watch?v=FGH2SmF_HEk

>> No.5788923 [View]
File: 76 KB, 320x240, bc9137f69707750ebd06c99a1555649ffc038fcc.png [View same] [iqdb] [saucenao] [google]
5788923

>>5788906
This is correct.
Im' gonna no-miss Quake 1 on hardest dips.

>> No.5532327 [View]
File: 76 KB, 320x240, doom.png [View same] [iqdb] [saucenao] [google]
5532327

Someone please reccommend a wad that is either as brutal or even more brutal than project brutality v2.

I can't go back to these wimpy vanilla-level weapons and monsters. So quiet. So timid.

>> No.5155602 [View]
File: 76 KB, 320x240, doom.png [View same] [iqdb] [saucenao] [google]
5155602

What's a wad with a large amount of monsters?

I want to just plow through endless amounts of gore.

>> No.4823937 [View]
File: 76 KB, 320x240, 1505528804466.png [View same] [iqdb] [saucenao] [google]
4823937

>>4823848
I played Doom 95 when I was 12 and I mostly just thought it was metal as fuck. There were a few unnerving scenes though. Like the part where the lights cut out and you are surrounded by invisidemons, or the part with the wall filled with screaming faces that scrolls by endlessly, or when you first kill the cyber-demon and see it's intestines spill out. I bet if you were younger and hadn't seen anything like that before it would scare the shit out of you, but I saw the Shining when I was 10 so I was immunized to that type of shit.

>>4823850
It has a lot to do with the people that created it. A lot of the art was done by a guy who was a photographer for a trauma based medical journal. There's a good chance that a lot of that shit was based on stuff he saw in surgery rooms, or pictures of people getting their guts blown out in 'Nam. John Carmack was a one of a kind dude, and most of all none of these guys ever slept. They programmed for nonstop and drank diet soda and ate pizza for hours straight. Most likely all of them had some sort latent anger and social alienation that is pretty damn apparent in the game. Modern AAA game studios will never be able to capture that. They are filled with businessmen and career programmers (which I am so w/e) It's like the difference between an album recorded by session musicians and one created people 4 guys in an attic who practiced 12 hours a day.

>>4823865
I loved Duke back in the day but it kind of derpessing me. It's like reading old Playboy magazines or going through your grandads VHS tapes on how to win big at poker, something about it just feels dated. DNF was sad as fuck.

Doom never gets old for me though. Blasting demons with the super shotgun will always be fun for me.

>> No.4395219 [View]
File: 76 KB, 320x240, 1498945222568.png [View same] [iqdb] [saucenao] [google]
4395219

I feel like with v21 the direction of the mod took a hard turn.

You see, with v20 as it's peak brutal doom felt like a remastered version of the originals. It added a few new modern concepts like hitboxes, reloads, jumps, etc. Perhaps the most daring change was tossing out the old linear weapon progression out of the window in favour of a new balance-all-weapons approach. But the old run&gun philosophy was kept during all this, you still had your trusty shotgun as the jack-of-all-trades, plasma is for some heavy damage, minigun for keeping your enemies stunned and so on. It pretty much nailed what doom would be when tasked with implementing modern tastes.

Now things got WEIRD. The shotgun is a burst weapon, what? It can even keep cacodemons in a pain state. Pistol ammo being a new type of item completely tips over the balance of the maps. The way there is an emphasis now on RNG with all the spawns of pistol zombies, axe zombies, machinegun, submachinegun and the two types of BFG makes it also feel like it's going into a direction which tries to entice the player with variety.

I am not saying it's bad or anything, but damn, I was so surprised. This is an entirely different mod if you ask me now.

>> No.3963226 [View]
File: 76 KB, 320x240, bc9137f69707750ebd06c99a1555649ffc038fcc.png [View same] [iqdb] [saucenao] [google]
3963226

>>3961757
D4D or D4T.

Which one do you prefer?

>> No.2488842 [View]
File: 76 KB, 320x240, 1396919234790.png [View same] [iqdb] [saucenao] [google]
2488842

Just switched from zdoom to prboom+ today and it's alright so far aside from

- bassmidi port a and b aren't an option for midi players. Do I just use portmidi?
- there's this weird flash for a split second any time a map opens. know what might cause this? it seems to run fine otherwise, but it's kind of annoying.

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