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>> No.5964701 [View]
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5964701

>>5957753
Good point. Yet Fallout 1/2 and PST have a ton of sensible evil options in quests, where as Arcanum has almost none.

>>5963472
>The Frhytan factions are fucking bizarre.
How so?

>>5963481
Same. He gives you the most awesome piece of lore in the game too.

>>5963535
My point was that after you get the spells your character wants there is nothing for a pure mage to do with his skill points.
I don't know if your damage spells can scale beyond 100, but summons don't. Thing is that the mage reaches overpowered status as soon as his magical aptitude goes up a significant amount and you get any spell that scales, which can be really early.
>Doesn't matter for technologist
It actually does because it gives you magic resistance, which makes Virgil useless as a healbot, forces you to use healing salves and diminishes potion usefulness. And since there are 0 enemy casters who will try to harm you with spells instead of summoning or self buffing this might be the only CRPG where magic resistance is a very bad thing to have.
>And it's part of the reason why Arcanum's combat is bat-shit crazy. Sure, it plays like ass, especially in turn-based mode, but saying mages aren't flat-out broken and OP is just wrong.
I don't disagree.

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