[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5264642 [View]
File: 418 KB, 862x617, I really did rip these out of that CTF wad, but nobody who made the sprites has said anything and the readme said it was okay.png [View same] [iqdb] [saucenao] [google]
5264642

>>5264635
It's really not. Try replicating the behavior of the GADDS in DOOM. It's not as straightforward as you think, because they stop whenever an actor intersects them vertically or horizontally. Horizontally makes some sense (though it should be up to the mapper), ROTT's don't. They carry any corpses, ammo, or weapons ontop of them and still keep moving, IIRC.

Pic related, It's one of three different examples in the wad. They have to be really small too, as actors will try to wander outside of their normal radius and appear to be "floating" on air. Which isn't what you want.

Navigation
View posts[+24][+48][+96]