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>> No.2291170 [View]
File: 131 KB, 500x548, mel.png [View same] [iqdb] [saucenao] [google]
2291170

>>2291023
Okay playing 12e again on GZDoom 2.1.6 and 1.9.8.
In 2.1.6, enemies enter their pain state, but both the player and the monster stay in place. So far, this happens pretty consistently across cacodemons, zombies (normal, shotgun), imps, lost souls, and cyberdemons.
I has slightly better luck with 1.9.8, even got it to work a few times, but it still ended up either failing or crashing at some point or another.
It's hard to pin down any consistent results, but I can say that I had it both work and fail on two zombies of the same type, then crash on a different monster. Also, in some cases mag abilities of any kind fail, same as above; pain state, no movement.

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