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/vr/ - Retro Games

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>> No.5140605 [View]
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5140605

>>5138037
it was 1997 you dumb fuck, flash games were not even a thing! besides your obvious retardation. some of the mini games are fun, they are not meant to be wario tier mini games, just something to do in between shit! there more stuff do to than just mini games that add to the storyline that you definitely cant do in fucking oot.

fucking brain dead faggot!

>> No.5073097 [View]
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5073097

>>5073065
>underrated Nintendo 64 games
uhhh, there was not enough games on the system for their to be legitimate "hidden gems". please stop!

>> No.5069547 [View]
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5069547

>>5069541
> nintendrone grasping for a good n64 rpg

ok...

>> No.5067946 [View]
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5067946

>>5067934
>hold the fuckin phone, way more people have played angry birds so i cant prove you wrong

>> No.5054989 [View]
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5054989

>>5054651
>disciplines of expertise

>> No.4557490 [View]
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4557490

>>4557470
Read the thread, slowpoke

>>4551331

>> No.4511096 [View]
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4511096

>>4511037
Nah m8. However it only supported RGB in PAL regions and svideo was only available in NTSCland.

Fuck knows why as it's purely a software lock: Jailbreak the console for all regions and the missing video output options magically appear.

>> No.4506343 [View]
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4506343

>>4506332
>I exclusively watch slideshows on my TV. None of this "moving pictures" witchcraft is allowed in my house.

>> No.4492047 [View]
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4492047

>>4491842
Actually I've got over 20 and all cost less than that including 4 BVM-20s, 2 Profeels and a PVM-2950.

>> No.4433761 [View]
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4433761

>>4433757
Sell (no, give) that PVM to someone who can make better use of it and buy a Retron.

Problem solved.

>> No.4412305 [View]
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4412305

>>4404259
You probably set him off with the fucking retarded feedback YOU left.

Protip: It's there to rate the seller's performance, not the item and certainly not to gloat that you got a bargain.

>> No.4391353 [View]
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4391353

>up there with the best, but not a masterpiece

>> No.2032153 [View]
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2032153

>>2032146
Oh, then you didn't get what I meant.
I want a monster to shoot a projectile at me, and it uses A_RadiusThrust. Now, it pushes me away as expected, but I should take damage from it too! How? If a monster gets pushed a way and it hits a wall, it gets hurt. I expected this to happen to the player too, but it doesnt work.
That's what I meant.



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