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/vr/ - Retro Games

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>> No.9905408 [View]
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9905408

>>9902127
>1: Magnet Beam
>2: rough weapons balancing
>3: Doc Robot padding
>World 1: splitting the bosses up
>4: starting the whole "gee it's not Wily" thing
>World 2: underwhelming rival
>5: overpowered Charge Shot
>World 3: I don't remember a thing about this
>World 4: still a blur
>6: overpowered Power Megaman
>World 5: having the gall to be superior to its console equivalent
>Mega World: not making Wily Tower its own game and hiding it behind three subpar remakes
>7: sprite size is a little too large
>8: swimming
>RM&F: penultimate stage gauntlet
>RM&F MKnC: somehow outdoing second Game Boy game in sheer bootleg feel
>9: a little too simple at times
>10: adding difficulty select
>11: wtf was that castle
>X1: basically forcing Chill Penguin first
>X2: better ending loses a cool boss fight with no replacement
>X3: boring stages
>X4: actually a Zero game and not an X game
>Xtreme 1: making you beat the game more than once
>X5: the random success/failure rate can't be fixed
>Xtreme 2: short Z-Saber
>X6: missable rescue units and making some nearly mandatory
>X7: sluggish 3D engine
>Command Mission: the missed worldbuilding opportunities
>X8: the lives system

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