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>> No.3480345 [View]
File: 416 KB, 591x439, DQV.png [View same] [iqdb] [saucenao] [google]
3480345

So, what were your endgame parties for this game? Mine was Hero, Slime Knight, Golem and King Cureslime. I tried to make a party only using monsters, so my family members weren't necessary.

So... DQV general, I guess.

>> No.1971692 [View]
File: 416 KB, 591x439, dq5-01.png [View same] [iqdb] [saucenao] [google]
1971692

>>1969103
>stupid third wife that clashes with the game's style and even story.

Man she's just some gaudy noble and i'd say that the hero himself outright incinerates any style you can expect the game to have. And whatever clashing she does with the story is insignificant and helps more than it hurts anyway. As the whole wife thing is pretty meaningless if not petty in the grand scheme of things.

>>1969153
I think it's cause they're just an eyesore to read. I remember going from the SNES to DS version and not even bothering to even think of marrying Bianca since she had that god awful accent while all the other wives spoke fine.

>> No.1204350 [View]
File: 416 KB, 591x439, 33mwi03.png [View same] [iqdb] [saucenao] [google]
1204350

Dragon Quest thread.

Which game is your favorite? I'm rather partial to DQV.

>> No.459094 [View]
File: 416 KB, 591x439, dq5-01.png [View same] [iqdb] [saucenao] [google]
459094

Disclaimer: the opinions in this post are just that. opinions. if you disagree with me about what makes a game great that's fine. you should post about what game you think is great and why rather than trying to tell me I'm wrong. Also I'm mainly just referring to RPG's where characters and story line (often) take center stage.

>TL;DR: The below is what I think makes an action-RPG go from meh that was fun to OMG FUCKING AWESOME. Tell me what you think it is that takes a game to that next level of awesomeness.


So I just started playing Dragon Quest V and I'm getting some major Chrono Trigger vibes. Putting aside the obvious facts
>same artist
>same developer

I'd like to draw some other similarities which I think make help make these (and many other) games GREAT.

>A dynamic story.
I'm an hour or so into DQV and I have received only the merest hint regarding the plot. In other words events are unfolding in a natural way. It may be natural for you to get told who the bad guy is right at the start if you are legitimately privy to such information but that doesn't mean its not boring as fuck IMHO.

>Just the right amount of personalty.
Crono and DQ5 protagonist have very broadly outlined personality traits and you are left to fill in the blanks yourself. At the start of CT Crono is established as a swordsman and a horny teenager. DQ5 offers even less but I'm sure more will be unveiled about the protag. At the start it is established that you are a plucky young kid with a strong bond to your dad who's a total bro. You have some cosmetic options which allow you to be a trouble maker but you are unquestionably a good person. The more defined a character is the harder it is for them to grow and the less likely the player will find something they like about them.

Continued.

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