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/vr/ - Retro Games

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>> No.7729081 [View]
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7729081

>>7728992
Hell yeah man congrats on the release o7

>> No.7440404 [View]
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7440404

>>7439581
Still busting my ass on playtesting. Debating if I want to add a HUD face or not. If I do it'll be custom one so less frames'll be involved, so no grimace for attacking, and no directional reactions from damage coming from the left/right

I've gotten a few people asking why Arti feels more fragile than vanilla Doomguy, which is baffling because I didn't even touch his damage resistances. I'm assuming people are playing too carelessly and without a HUD face they don't really process how much damage they're eating.

>> No.7126834 [View]
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7126834

>>7124154
>>7124163

>>>/wsg/3703024

Alright, got the sounds and hitsparks, all that's left is draw/holster sounds, recoloring the kick sprites, and the baton will be done, though I still gotta do the berserk and like 20 other things.

>> No.6122330 [View]
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6122330

>>6122295
It's combined_arms

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