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/vr/ - Retro Games

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>> No.3393683 [View]
File: 289 KB, 1163x1211, 39d00e86.jpg [View same] [iqdb] [saucenao] [google]
3393683

>>3393658
Yeah, Toriyama's style changed a lot between 4 and 6. But for some reason, I love the original DQ6 artwork while the DQ3 remake artwork looks like absolute crap. Same with the DQ2 and DQ1 remakes.

The newer art styles don't fit the older characters. Barbara looks cute as hell here >>3388841 and all the other DQ6 artwork looks perfectly fine, while all the DQ3 characters look horrible and middle-aged in this picture. They were drawn around the same time, but only the characters that were designed with this art style in mind look good. Trying to draw older characters with a different style is a bad idea.

>> No.3352152 [View]
File: 289 KB, 1163x1211, 39d00e86.jpg [View same] [iqdb] [saucenao] [google]
3352152

>>3352007
>changing classes
You only need the sage to beat the game easily. Why would you turn your cute fighter into a warrior girl that looks nothing like her? It makes no sense and makes the characters lose their personality. I usually stick with the initial classes and make up some story to make sense of the sage transformation.

I also don't see the point in changing a soldier or a fighter into anything else. The fighter loses her broken critical hit ratio and the soldier loses his amazing equipment. The soldier's only good stats are strenght (very good) and HP (excellent). What makes the soldier great is his equipment, so there's no point in turning him into anything else.

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