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>> No.9493483 [View]
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9493483

>Nintendo 64 games run at high resolution
Majority of N64 games run at standard 320x240 resolution. Some games support higher resolution with the expansion pack but less than a dozen reach 640x480. For the rest it's some weird resolution like 400×440 or 480x360.
https://nintendo.fandom.com/wiki/Nintendo_64_Expansion_Pak
>Nintendo 64 games have higher polygon count than PS1 games
N64 supports 160000 polygons per second with standard microcode. If you switch off some hardware features like Z-buffering, N64 theoretically can reach 500000-600000 polygons per second but these would be very basic unfiltered and untextured polygons.
PS1 has 180000 for textured polygons and 360000 polygons per second for untextured polygons. Most games use a combination of two.
In practice, no N64 game has a polycount outside of PS1 capabilities.
>Nintendo 64 games have bad textures because of cart size limitations
Only partially true. The most significant bottleneck is 4kb texture cache which takes CPU cycles to be updated. In short, the bigger textures you use, the worse framerate you have.

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