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/vr/ - Retro Games

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>> No.8412374 [View]
File: 1.85 MB, 320x240, 1485767326789.webm [View same] [iqdb] [saucenao] [google]
8412374

>>8412368
yeah silent portals, there is another webm showing it give me a sec

>> No.4605264 [View]
File: 1.85 MB, 320x240, PORTALS.webm [View same] [iqdb] [saucenao] [google]
4605264

>>4605247
I am sorry.

>>4605252
I think so, I remember the last levels being pretty big on those red bricks.

>> No.3768718 [View]
File: 1.85 MB, 320x240, PORTALS!.webm [View same] [iqdb] [saucenao] [google]
3768718

>>3768684
Yea, kinda like that, but imposs.wad uses old version of the teleports - are you see beyond the cutoff point is a template, so if you lure and kill a monster there, as you cross the point bodies, wall splats and all that disappears. Also if you fire rocket/plasma as you cross the point, it would disappear mid-flight (visually, for you - it will still explode - back in the template backdrop area)

New linedef portals allow for seamless transition of everything including monsters and projectiles. Kinda like Duke3D ones and a bit less efficient version of Linquica's portals. IDK if you can make them dynamic and actually recreate Portal-gun properly this time.

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