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/vr/ - Retro Games

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>> No.9873326 [View]
File: 39 KB, 480x320, chocostia.png [View same] [iqdb] [saucenao] [google]
9873326

>>9873305
>what is this developed for?
GBA.
>if someone wants to talk about why the snes is hard to work with, you could just scroll past the comment
If people who knew what they were talking about would talk about the difficulties of dealing with X platform, it would be great.
But if fanboys who have never touched a SNES or any other involved platform start another console war, they quickly derail the thread.
>>9873160
>No Console Wars is getting added to the next thread copypasta.
Nice.

>> No.9832871 [View]
File: 39 KB, 480x320, chocostia.png [View same] [iqdb] [saucenao] [google]
9832871

>>9832834
https://www.coranac.com/tonc/text/first.htm#sec-notes
>32bit variables are good. Every CPU has a ‘native’ datatype, also known as the word, or in C-speak, the int. Generally speaking, the CPU is better equipped to deal with that datatype than any other. The GBA is called a 32bit machine because the CPU's native datatype is 32-bit. The instruction sets are optimised for word-sized chunks. It likes words, so you'd better feed it words unless you have no other choice.

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