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>> No.2421970 [View]
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2421970

>>2415616

Guardian Heroes HD is a ridiculous steal. The game looks incredibly gorgeous in the "original mode" graphics. The "remix" graphics are absolutely terrible, though, which is a shame because I like the pencil shading effect they applied to the sprites and the 3D effects.

Also, get a 2D pad or arcade stick or something to play it because using the analog stick to input the special moves is hell.

>>2417747

Working Designs did fuck it up, though I really liked the gameplay regardless, at least around a decade ago when I picked it up. I'd say you should at least play the WD version once for the translation, and the earworm voice clips, and then go to the Saturn original for your regular playthroughs (though honestly the PS1 version's graphical deficiencies are overstated from what I remember of the differences, and the extra boss is pretty cool, though integrated in a rather clumsy way).

>>2417785
>They have made what? 50+ games?

35 released games, including HD ports. Of that, I would say a large quality are quite good. Their Genesis output, for instance, ranges from good/great (hinging mostly on one's opinion on Light Crusader and Treasure Land Adventure) to outstanding in most people's eyes, with their N64 and Saturn offerings being likewise beloved.

I can't say I've felt your frustration about overstayed, mediocre levels between bosses in any of their games, with the exception of the level preceding Smash Daisaku in Gunstar Heroes, and that one just bugs me because it takes so long and the boss is tough, so you have to do it all again if you die.

That said, I'd probably agree that Treasure is a bit overrated when discussion of them comes up (a lot of their games, especially Japan-only ones, never even get mentioned), but it's easy to see how they'd develop such a loyal and fanatic following with so many great and original titles to their name. They really do deserve most of the praise they get.

>> No.1815781 [View]
File: 281 KB, 720x720, 110505_01.jpg [View same] [iqdb] [saucenao] [google]
1815781

>>1786909

You mean HAN and Kimura. Suzuki was a composer.

>>1807943
GET BONUS

>>1810074

I haven't played it, but conceptually at least the only comparable game I'm aware of is Wario Land: Shake It!. Basically the whole game revolves around the mechanics of grabbing, shaking, and throwing, and those mechanics stay constant in their effects while you're put into a variety of situations like fighting, doing simple math equations, playing dodgeball, shoving kids into pots...

>>1812362

Aside from the Bucky O'Hare games (and mostly the NES one), pre-Treasure member involvement in all those games was slim. The biggest connection is that Simpsons had music by NON, Contra III had programming of some kind for the sidescrolling sections by Nami, and maybe "Main and Top View" programming by another member, and SCIV's player and enemy programming might have been done by that same member. Nothing in the way of being creative forces or anything big enough to label "proto-Treasure", I say.

>>1812451
>>1812775
>Proto-Treasure also did the 3 NES Castlevania games as well, Iga said so himself.
>He was trained by Masato Maegawa, who later founded Treasure.

Unless him saying this is much further in the video than where you pointed out, he said nothing even resembling that. I also don't see any familiar names between the NES Castlevanias and Treasure members. Furthermore, aside from Axelay, a quick look at the credits for the other games you named show no pre-Treasure team member involvement that I can see, and even then Axelay's only pre-Treasure involvement is a "Support Program" credit to one member who would go on to be a Treasure programmer.

I'm open to being proven wrong about supposed involvement in these games by people who would go on to form/join Treasure, but I'm seeing nothing that supports this.

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