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/vr/ - Retro Games

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>> No.5778409 [View]
File: 511 KB, 675x864, Hail to The Steel.jpg [View same] [iqdb] [saucenao] [google]
5778409

>> No.5238791 [View]
File: 511 KB, 675x864, 1542732417032.jpg [View same] [iqdb] [saucenao] [google]
5238791

The chad Gustave.

Who could be the virgin anima?

>> No.5222338 [View]
File: 511 KB, 675x864, 1542732417032.jpg [View same] [iqdb] [saucenao] [google]
5222338

A FUCKING TUTORIAL EXPLAINING EVERYTHING

>> No.5172682 [View]
File: 486 KB, 675x864, Hail to The Steel.jpg [View same] [iqdb] [saucenao] [google]
5172682

>>5171564
SaGa games are all different and there's no continuity between them so you can start with whatever you want, of course, it would be better to go through the series in production order due to how it evolves, so you can learn to play it and incorporate the ever growing ruleset better and faster, but it's no big deal either way.

SF2 is the most story focused game in the series, it also lacks a lot of other common design elements from other games or gives some of them a unique spin you won't find anywhere else in the series, just don't expect the rest of the games to be like it, for better or worse.

>> No.4865786 [View]
File: 486 KB, 675x864, Gustave_Portrait.jpg [View same] [iqdb] [saucenao] [google]
4865786

My favorite muscle wizard who casted "steel sword" and "punch" throughout the entire world that revolved around caster supremacy

>> No.3609661 [View]
File: 486 KB, 675x864, Gustave_Portrait.jpg [View same] [iqdb] [saucenao] [google]
3609661

>Find a SaGa general
>My favourite SaGa games are S3, SF2, FF2 and Last Remnant
>Find out I'm considered a pleb

Feels bad.

>> No.3430474 [View]
File: 486 KB, 675x864, Hail to The Steel.jpg [View same] [iqdb] [saucenao] [google]
3430474

>>3429690
>Is the number of moves in DSC determined by luck
Can't tell, but seeing how Alkaiser had maxed stats and they didn't really seem to influence the checks I'd say it purely roll based.
It's great for Berva though, he won't be able to Swayback or Bervacounter DSC, three full DSC and he's gone, easy peasy, tough enemies with shields(Hello Dullahan) also eat shit from DSC, basically all wrassling/grappling moves bypass shield/counter/parry checks, that's why you should abuse them on the Dead Knights in Sei's tomb early on unless you're Blue, coupled with the fact that undeads are naturally weak against martial arts it's a great way to blast through them.
>On the Essence translation blog, it says "Dangerous Suplex Combo"
That's the right one.
>>3429864
LordStar's buff is great, I considered using it but the fact that guns are by far the best offensive weapons and you need to at least have a shield on until you hit 90 in all stats doesn't make it too hot for solo, I'd rather leave an open slot for LightSword unless I'm Red/Asellus or put a Glirandly there, I guess I'll do use it for T260G's quests since I won't have standard equipment limitations and I can afford spamming Pluralslash with another stronger sword.
>>3430180
To add on what anon told you:
This game isn't as exploitable as the first Frontier, there's no Overdrive or other get out of jail for free cards you can play, while Frontier goes back to the GB SaGa standards Frontier 2 returns to the Romancing design, for many things Frontier 2 has many throwbacks to RomaSaGa2.
Weapon type damage is more important, magic goes back to elements so keep in mind that elemental weaknesses are a key feature here, you have a pseudoclass system too in the form of roles, which are a very important feature.
Also, Gustave's side is more story focused while Wil's side is more gameplay focused, and again, explore and fight, treasures are vital here and there's no BR holding you down.
Praise the Steel.

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