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>> No.4893142 [View]
File: 803 KB, 1920x1080, Screenshot_SimonDestiny_20180708_161507.png [View same] [iqdb] [saucenao] [google]
4893142

>>4893123
Without going into overly complicated horseshit and poor english, basically the OpenGL renderer for GZDoom is garbage. Sure, you have dynamic lights and can pull off some neat effects and mapping never done before in Doom, but it's unoptimized for an engine that was never designed for it and fixes/updates come at Graf's pace. I personally only get fucked by OpenGL when i'm running retardedly intensive stuff like Brutal Doom and suddenly a lot of enemies explode or a lot of shit hits water simultaneously, but then I have a damn good computer by today's standards. For those with older computers, GZDoom's OpenGL renderer isn't the best choice, and in some cases can be outright unplayable.

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