[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5631623 [View]
File: 100 KB, 640x480, t85_system_colony.png [View same] [iqdb] [saucenao] [google]
5631623

>>5630879
From turn 55 all the way out to turn 90 we are basically stockpiling production in a simplistic manner by building an expensive ship that we run no risk of completing, and also getting the aforementioned important techs and some backfill. Like for example to build the colony ship it turned out that I had not yet researched "Colony Ship," so our shipyards did not get very far with that project initially.

Swamp worlds occur in the outer orbits of systems, where the ranking goes tundra, swamp, and terran. The inner orbit planets are ranked desert, arid, and terran. Swamps and arids are not equal. Swamps have the same default food yield as terran, which is 2. But for an environmentally "normal" race (not aqua, sub, or tol), only 40% of the surface of a swamp planet is habitable, whereas arid is 60% habitable. If this medium world were arid, the population limit would be 9. Our medium terran homeworld is 80% habitable (12), and a medium gaia is 100% habitable (15).

Navigation
View posts[+24][+48][+96]