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>> No.7438731 [View]
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7438731

just replayed Hand of Glory. a very simple, yet very solid mission.

simple premise: just a normal break-and-enter mission. a hammer temple and a mansion, a buch of artifacts and a bunch of loot. no contrived donut steal conspiracy to unearth. no hidden cursed rape dungeon. just simple breaking-and-entering.
pretty open-ended, with at least three ways of breaking into the temple.
the architecture and overall art direction feels like something straight out of TDP's original campaign.
the map is nice and hand-drawn. it has an early modern feel to it, and only contains the rudimentary information a thief could gather while scouting the exterior. in this way, it's a map with an implicit "story" behind it, which is precisely what I prefer in my thief missions.
very nice patrol routes in general. you can safely hide beside doors and along walls in corridors, without any bullshit where passing guards bump into you. some guards have really long patrol routes that span many different areas.

in short: a very nice FM if you like TDP's campaign and want more of the same.

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