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/vr/ - Retro Games

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>> No.10585084 [DELETED]  [View]
File: 400 KB, 1280x1794, grand_theft_auto_iii_gamecube__2003__by_sonicloud1213_df4ali8-fullview.jpg [View same] [iqdb] [saucenao] [google]
10585084

Could this have saved the GameCube if it came out same day as the PS2 version?

>> No.10474235 [View]
File: 400 KB, 1280x1794, grand_theft_auto_iii_gamecube__2003__by_sonicloud1213_df4ali8-fullview.jpg [View same] [iqdb] [saucenao] [google]
10474235

>>10474221
>There were no GTA games for the GameCube; GameCube ports for Grand Theft Auto III and Grand Theft Auto: Vice City were planned, but were cancelled for unknown reasons. It is possible this was because of the games' violence, or maybe due to disc space, though this is moot as similarly-violent games have been released for the platform as well as on subsequent Nintendo consoles, and disc space is less of an issue - the PC version of GTA III takes up less than a gigabyte of space. Another possible reason was that the GameCube was doing poorly compared to its competitors, and that a previous Rockstar-published title Smuggler's Run 2 sold poorly on the GameCube.

https://gta.fandom.com/wiki/GameCube

>The Grand Theft Auto franchise may soon be breaking records on the Nintendo GameCube as well according to Investors Business Daily. Upon completion of its exclusivity contract with SCEA at the end of 2004, Rockstar Games will release Grand Theft Auto III and Grand Theft Auto: Vice City on Nintendo GameCube and Microsoft Xbox. "And they will sell, like, a jillion copies," according to Michael Pachter, an analyst with Wedbush Morgan Securities.

>April 28, 2003

https://www.gamecubicle.com/news-nintendo_gamecube_grand_theft_auto.htm

What could have been...

>> No.10342035 [View]
File: 400 KB, 1280x1794, grand_theft_auto_iii_gamecube__2003__by_sonicloud1213_df4ali8-fullview.jpg [View same] [iqdb] [saucenao] [google]
10342035

VGH... What could have been...

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