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>> No.8133474 [View]
File: 632 KB, 1920x1080, doom05.png [View same] [iqdb] [saucenao] [google]
8133474

Alright niggurs, I got a bunch of new decorations. In brief:
New skeletons
Splashes of different colours
Skeleton statues: lit, unlit, and activated when close
Various Eternal Doom sprites
Tombstones

I've also made some requested changes to monsters:
Gargoyle health changed to 25
Satyr pain chance raised to 200
New sounds for King Boner, easier to pick out in a crowd
New XDeath for skeleton with bones flying in different directions and a xylophone noise, no new death sprite animation for now

If you wanna test my changes, download the WIP here, MAKE SURE YOU LOAD WITH VR_SPOOKTOBER.WAD BUT DELETE THE DEHACKED LUMP FROM VR_SPOOKTOBER.WAD FIRST BECAUSE THEY CONFLICT!:
https://www.mediafire.com/file/jxa6aqt64u9sqhl/newspookyshit.zip/file

Any other changes or new shit you want to see for next version?
Some changes I want to make and will accept feedback/submissions for: I want a good ambient water sound for the fountains and a good sound for the activating skeleton statues, something goofy for halloween (I don't think the Eternal Doom laugh fits). Also I want a good "skeleton falling apart" sprite for the Skelly's new XDeath. I'm also thinking of adding purely ambient sound things with no sprite, any sounds you'd like to use in your maps?

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