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/vr/ - Retro Games

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>> No.3725348 [View]
File: 88 KB, 4640x1472, MegaManIV-SkullMan.png [View same] [iqdb] [saucenao] [google]
3725348

>>3725279
Really? There's a little bit autistic but detailed "critical look at Megaman stages" available online for every NES installment. You might want to check it out, I found it quite elaborate, factual and ultimately true. It often underlines the biggest problem with MM4: just how flat and bland the level design was in it compared to 3.

Check picrelated—Skull Man stage has nice "skull" flair to it, but the level itself is just so straight and dull compared to any 8 main levels in 3. And no, I'm not cherrypicking—the whole game is like this. You go in a straight line, you shoot some lethargic enemies, you go forward. There's not much variety, and where MM3 was tightly packed with interesting parts that kept you on the edge of your seat, MM4 offers them lazily and rarely. Now, to be honest though, I did actually enjoy it to some extent because of the difficulty drop. But it came at a price of duller, less interesting enemies, and that's a tradeoff I'm not sure worked out in the game's favor.

And 5? Don't even get me started. The graphics got vastly better, but they did THE worst thing they could possibly do: they filled the game with gimmicks. That's already enough for me to drop it, because Little Samson or Cocoron feel more like Megaman games than MM5. But they also dumbed down jump 'n' shoot parts even further. Heck, I'll go ahead and say it—MM5 feels like an indie game. Great graphical assets, garbage tier everything else, and little relation to MM whatsoever.

Still, these games were enjoyable for what they were. But they were different tier. MM4 was fun for several runs or so. But MM5 was literally beat once and forget. Or don't even beat.

You know how some music bands can be cool in their prime, but then 30 years later they shit out an album of sad rehashes, trying to copy current "trendy" music and barely sounding like themselves? That's the way I feel about MM5. MM4 was the middle ground, but still it just lost "it", what made MM3 timeless.

>> No.3547570 [View]
File: 88 KB, 4640x1472, MegaManIV-SkullMan.png [View same] [iqdb] [saucenao] [google]
3547570

>>3547551
Dude straight line lmao

>> No.2750604 [View]
File: 88 KB, 4640x1472, MegaManIV-SkullMan.png [View same] [iqdb] [saucenao] [google]
2750604

>>2750412
What is Skull Man's stage?
>bland, lazy design
>long strands of literally just walking right
>E-Tanks just lying out waiting for you to walk over and pick them up
>Health orbs just lying out in case you got hit from one of the easily dodgeable enemies
>Eddie too why not, I mean you have been walking right with almost no challenges yet.
Only saving grace is the music, and Skull Man himself if you count masters as part of the stage.

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