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>> No.5156994 [View]
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5156994

>>5156898
Its mechanics.
https://grayface.github.io/mm/mechanics/
>Chance that enemy will to do some bad thing to you (poison, break item and so on) is 30/(30 + LuckEffect + OtherEffect), where OtherEffect depends on that particular thing:
There is also a table for how stats scale, with +30 to their actual effect at 500, and 0 and 13. It curves rather nicely.

Basically if you have <=13 luck, and no resistance, you have a 100% chance of dying horribly to status effects.
If you have 500 luck, you get a 50% chance of being afflicted.
If you have 100 luck(+11) and 100 resistance you have 30/(30+11+100) = 20% chance of instantly dying horribly
Doing things like clearing out the Gobber room isn't that bad with 100-150 resistance and 200 luck, but i wouldn't do it without a few ressurect scrolls in case the cleric dies horribly.

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