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/vr/ - Retro Games

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>> No.9195072 [View]
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9195072

>>9194947
>VI
Oh, I'm not that guy but every time I come in a dragon quest thread I look for fellow VI haters.

VI was actually the first non-monsters game I played, and almost turned me off the series entirely. It's fucking purgatory the RPG; endless traipsing around a fuckoff huge empty pair of world maps, searching for the next banal scenario to start with zero bearing on an overarching plot and with the greatest aesthetic difference between them being a slightly different shade of overworld green. The Job System is low effort and tedious - no unique overworld sprites, you can only swap by menuing in the abbey, your JL1 combat abilities eat shit ff3 style on top of having no skills - the plot is nonexistent after abruptly managing your initial goal 1/4th through the game, and objective signposting is garbage throughout. I initially dropped it out of sheer boredom after getting the flying bed, and only came back years later to force myself through assuming I must've missed something. But no.

DQIV, on the other hand? Clearly defined characters each with their own unique arcs and roles within a party, a single solidly designed overworld you get to re-explore as a group in the game's second half, a relatively low-stakes but focused and persistent goal throughout; super surprised me and immediately became one of my favorite RPGs ever. Which then left me disappointed by DQV taking a middle ground where the first third's a real cool kid adventure/tragedy before devolving back into DQVI style 'things just kinda happen until you hit endgame'.

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