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>> No.2859369 [View]
File: 45 KB, 800x600, Screenshot_Doom_20151209_192521.png [View same] [iqdb] [saucenao] [google]
2859369

>>2859241
I started on HMP, then stepped down a notch for the second episode because it became batshit immediately.

>>2859286
>lots of enemies with little breathing room
>not slaughter
It doesn't have to be Hell Revealed or Alien Vendetta to be slaughter.

I was playing on easiest on the second last episode and the first map has you immediately being chased by two cyberdemons (amongst hordes of other monsters), along relatively modest arenas.

Yeah, I made it, but it was all just incredibly frustrating, it didn't feel like a triumph, it felt like "Thank FUCK that's over", it felt like it forced me rush through the map without leaving me the room to appreciate it and take it in.

Map 31 was full on slaughter (and one of the few instances where it actually got me to enjoy slaughter, I will admit). Plutonia 2 was easier than the start of that map.

Speeding up the chaingun and pistol doesn't really make up for imps with double the volume of fire, or tight amounts of health and ammo.

>unfortunately, you're just a terrible, terrible player.
Maybe you just need to actually balance easy for easy, Skillsaw.
I've played secret levels by Team TNT that were balanced better for easy.

>> No.2846114 [View]
File: 45 KB, 800x600, Screenshot_Doom_20151209_192521.png [View same] [iqdb] [saucenao] [google]
2846114

>>2846109
Using a mouse for movement is an interesting experience, I do it for Wolfenstein, since there's zero point or ability for looking up or down, you only have your mouse for turning. I tried it once, I set controls so that I can move back and forth when moving the mouse back and forth, as well as holding down the mouse-wheel to strafe with the mouse, in addition to the WASD keys, this really gives you remarkable control in the space of the game, the mouse allows for EXQUISITE and precise maneuvering.

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